Manipulation Tutorial
Someone asked me a while back how I did my recent manipulations (1) and
(2).
(Other manipulations done using this technique: (3), (4), (5))
It's quite simple the way I do it and I am not saying it's the only way, but it's the way I do it anyway.
First I choose the image I want to manipulate. I wanted to do an Amy Acker manipulation and I had just found some really amazing model scans over at Her Famed Good Looks.
I chose my base:

and my Amy Acker image:

I place my base on a blank canvas:
Like this.
Then I cut out the face of AA, resize to fit the size of the original face, rotate and place it as presice as I can over the face of my base:

I always try to get the eyes placed over the original eyes and if I can the nose and lips too.
Sometimes it works but it all depends on the face size of whoever you manip. People's faces are all different in shape and size
so even though you place the eyes the nose might be further down etc. I usually focus on placing the eyes as accuaret as
I can or the chin depending on where the person is facing.
A good trick to positioning, is to fade the top image (face) down so that the original face is showing through, that way it's easier to get it accurate.
Then I duplicate my base image and place it on top.
Now it's time to make the face appear and look natural.
I zoom in to 200% (but it all depends on the size of your image and what you feel comfortable with) and I apply a layer mask.
Then I choose a soft round brush, not too big (I use 9px) and start masking out the face of the model to make Amy's face show.
It's really important to not just erase the old face. Because I choose to keep the original model's hair, I try to keep the natural shadows on her face too.
It's a but tricky because I want the shape of Amy's face to be hers but I also want it looking as natural as possible.
The trick is, as I mentioned, to try and keep bits of the old face, some of the forehead near the hairline and the part where the hair makes a shadow. I let a bit of Amy's har that touches her forehead come out too. It doesn't matter if the color isn't right, it can be fixed later.

Sometimes as you erase the old face, you might have to adjust the size or placement of the new face. It's all about experimenting and adjusting little by little.
When I am done, it looks like this:

So now it's time to make the skincolors of the two girls match. I start by applying curves on Amy's face:

Adjust color balance:

Aswell as adjust the brightness/contrast. I do this little by little, switching between the face and the body so that I get them matching as accurate as possible.
This part is probably the hardest part because sometimes the images are very different in color and quality but if you just do it slowly and in as many rounds as possible, it is actually possible to match pretty much anything.
So now I have this:

Now that I have the face and body matching to my liking, it's time to fix the rest.
I create a new layer and by pressing 'ctrl + alt + shift + e' you copy and paste all visible layers. Make sure this layer sits on top. I apply median (Filters > Noise > Median) at radius 2. Then I press 'ctrl + shift + f' to fade the filter to 60%.
I then pick my smudging tool set the mode to 'lighten' and strenght to 20%, choose a soft round brush (5px) and start smoothing out the face and arms.

The part of the face I focus mostly on is the shadow on the chin/cheek. I want to soften it out to look more natural. Be careful not to smudge too much as it can change the shape and contours of the face.
The main reason I smudge is to make both images look as one. In this case it's not as bad because there is no neck showing. But if you make a manip that has 'more neck' showing, the neck is where you want to smudge. Basically wherever the 'borders' of your manip is, try and smoothen it out so it looks like it was always one image.
I hope that make sense.
I now have this: (click to view full image)

I am pretty much done although I feel the image is a little too unnatural bright.
So I create another layer and again press 'ctrl + alt + shift + e'.
I darken the layer a tiny bit by applying 'curves' to look like this:

And I am done!
My final image looks like this:

It's now ready to be incorporated in my graphic. As you can see I only worked with half of the original image as this was scanned in two parts. To make my graphic I used the other half of the image aswell and by using the clone and stamp tool I created the missing bits inbetween these two images. It was a long and detailed process but in the end it paid off and I was quite pleased with how the final graphic turned out (as linked above).
I used the same procedure for graphic (2) (linked above) but for that one I also found some photos of cliffs and beaches. The boat was already on a beach but it looked too nice and 'beachy' whereas I wanted it to look a bit more creepy and as if she was 'lost'.
I really hope this tutorial was helpful.
If you have any feedback or questions about this tutorial, please pm me.
Someone asked me a while back how I did my recent manipulations (1) and
(2).
(Other manipulations done using this technique: (3), (4), (5))
It's quite simple the way I do it and I am not saying it's the only way, but it's the way I do it anyway.
First I choose the image I want to manipulate. I wanted to do an Amy Acker manipulation and I had just found some really amazing model scans over at Her Famed Good Looks.
I chose my base:

and my Amy Acker image:

I place my base on a blank canvas:
Like this.
Then I cut out the face of AA, resize to fit the size of the original face, rotate and place it as presice as I can over the face of my base:

I always try to get the eyes placed over the original eyes and if I can the nose and lips too.
Sometimes it works but it all depends on the face size of whoever you manip. People's faces are all different in shape and size
so even though you place the eyes the nose might be further down etc. I usually focus on placing the eyes as accuaret as
I can or the chin depending on where the person is facing.
A good trick to positioning, is to fade the top image (face) down so that the original face is showing through, that way it's easier to get it accurate.
Then I duplicate my base image and place it on top.
Now it's time to make the face appear and look natural.
I zoom in to 200% (but it all depends on the size of your image and what you feel comfortable with) and I apply a layer mask.
Then I choose a soft round brush, not too big (I use 9px) and start masking out the face of the model to make Amy's face show.
It's really important to not just erase the old face. Because I choose to keep the original model's hair, I try to keep the natural shadows on her face too.
It's a but tricky because I want the shape of Amy's face to be hers but I also want it looking as natural as possible.
The trick is, as I mentioned, to try and keep bits of the old face, some of the forehead near the hairline and the part where the hair makes a shadow. I let a bit of Amy's har that touches her forehead come out too. It doesn't matter if the color isn't right, it can be fixed later.

Sometimes as you erase the old face, you might have to adjust the size or placement of the new face. It's all about experimenting and adjusting little by little.
When I am done, it looks like this:

So now it's time to make the skincolors of the two girls match. I start by applying curves on Amy's face:

Adjust color balance:

Aswell as adjust the brightness/contrast. I do this little by little, switching between the face and the body so that I get them matching as accurate as possible.
This part is probably the hardest part because sometimes the images are very different in color and quality but if you just do it slowly and in as many rounds as possible, it is actually possible to match pretty much anything.
So now I have this:

Now that I have the face and body matching to my liking, it's time to fix the rest.
I create a new layer and by pressing 'ctrl + alt + shift + e' you copy and paste all visible layers. Make sure this layer sits on top. I apply median (Filters > Noise > Median) at radius 2. Then I press 'ctrl + shift + f' to fade the filter to 60%.
I then pick my smudging tool set the mode to 'lighten' and strenght to 20%, choose a soft round brush (5px) and start smoothing out the face and arms.

The part of the face I focus mostly on is the shadow on the chin/cheek. I want to soften it out to look more natural. Be careful not to smudge too much as it can change the shape and contours of the face.
The main reason I smudge is to make both images look as one. In this case it's not as bad because there is no neck showing. But if you make a manip that has 'more neck' showing, the neck is where you want to smudge. Basically wherever the 'borders' of your manip is, try and smoothen it out so it looks like it was always one image.
I hope that make sense.
I now have this: (click to view full image)

I am pretty much done although I feel the image is a little too unnatural bright.
So I create another layer and again press 'ctrl + alt + shift + e'.
I darken the layer a tiny bit by applying 'curves' to look like this:

And I am done!
My final image looks like this:

It's now ready to be incorporated in my graphic. As you can see I only worked with half of the original image as this was scanned in two parts. To make my graphic I used the other half of the image aswell and by using the clone and stamp tool I created the missing bits inbetween these two images. It was a long and detailed process but in the end it paid off and I was quite pleased with how the final graphic turned out (as linked above).
I used the same procedure for graphic (2) (linked above) but for that one I also found some photos of cliffs and beaches. The boat was already on a beach but it looked too nice and 'beachy' whereas I wanted it to look a bit more creepy and as if she was 'lost'.
I really hope this tutorial was helpful.
If you have any feedback or questions about this tutorial, please pm me.
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